I am a Digital Artist leaned towards visual development for games and entertainment.
I’ve always had a strong passion for visual media in entertainment and a growing desire to bring to life the most imaginative ideas through visual language.
I have found great joy and inspiration through concept design, for which I am currently developing my skills as a Character and Concept artist.
Shadow of the Colossus
Sony DC Universe Online
EA The sims (mobile)
Monterrey, Nuevo León, México · July 2016 – Present
My tasks consist in deveolping 3D content for the different clients that we have here in CGBot. Assets can range from mobile to AAA games. I have worked doing some concept, handpainted, PBR texturing, HP sculpting and modeling in general.
I had the luck to be credited on one of this year’s E3 game reveal “BATTLETECH” where I worked texturing several mechs for the game in substance designer.
Guadalajara, Mexico · March 2016 – June 2016
Art Generalist at KaraOkulta studios. My tasks consisted in developing all the visual content (Logos, concepts, sketches, videos) for the brands we had. Including apps and games for mobile.
We worked on a mobile game for several weeks called “Blue hell” where I designed with the help of my art director all the UI, characters, backgrounds, story and gameplay, unfortunately the game never saw the light.
Morelia, Michoacán, México · January 2014 – August 2014
Assistant and graphic designer in the marketing and comunication office.
Howest Digital Arts and Entertainment
Game Graphics 1 Year Specialization
Kortrijk, Belgium · September-2014 – June-2015
B.A. Animation and Digital Art
Morelia, México · August 2011 – December 2015
|2014||2nd Place Photography State Contest, CECTI Michoacán|